ShaderMark 2.1.129

Size 9.183 MB   0 seeders     Added 2011-02-07 14:08:45

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ShaderMark is a DirectX 9.0 pixel shader benchmark. All vertex and pixel shader code was written in Microsoft's High Level Shading Language.  ShaderMark offers the possibility to use different compiler targets and advanced options.  It also features a comparison of image quality on the mean square error (MSE) values.  Motivation  Currently there are no DirectX 9.0 HLSL pixel shader benchmark on the market. 3DMark03 by Futuremark (www.futuremark.com) and Massive AquaMark 3.0 (www.aquamark.com) are based on the hand-written assembler shaders or partly HLSL shaders. HLSL is the future of shader development!  The HLSL shader compiler and its different profiles must be tested and this gap fills ShaderMark v2.1. Driver fraud is also a problem. With ShaderMark, it is easily possible to "optimize" the underlying HLSL shader code, it is impossible for a driver for a particular shader makes change, rather than the whole shader pipeline. ShaderMark v2.1 is the first pixel shader benchmark, the performance of the new Shader Model 3.0 Measures  Image quality mode  The image quality mode allows comparison of the Microsoft Reference rasterizer with the current hardware rasterizer. This only works for the default (1024x768x32 with No FSAA) settings! It will calculate an MSE for every shader. The MSE values give a rough idea of how close the hardware renderer matches the Microsoft Reference rasterizer:  Shader 2 mse: 0.56019783  Shader 3 MSE: 0.54107634  Shader 4 mse: 0.52548536  Shader 5 mse: 0.52206866  Shader 6 mse: 0.53719330  Shade 7 mse: 0.43692334  Shade 8 mse: 0.71990108  9 Shader mse: 0.40015380  Shader 10 mse: 1.38709068  Shader 11 mse: 0.64171155  Shader 12 mse: 0.60582860  Shader 13 mse: 0.66471100  Shader 14 mse: 0.33196863  Shader 15 mse: 1.29484272  Shader 16 mse: 0.89861202  Shader 17 mse: 0.30872790  Shader 19 mse: 0.85641289  Shader 20 mse: 0.56255150  Shader 21 mse: 0.56256898  Shader 22 mse: 7.91011810  Shader 23 mse: 8.11475976  Shader 24 mse: 8.11018531  Shader 25 mse: 0.53177166  Shader mse 26: 0.53177166  The smaller the value, the better. Shader 18 is not included because the hair animation would invalidate the results.  What's new in ShaderMark:  together with the latest Intel 8.1 Compiler  stand against the latest Microsoft HLSL Compiler  has 1.0 ShaderMark v2.1 Chart Maker, which the. NET v1.1 requires Framewrok
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