Set in land where common physics apply, but everything else looks different. You are Tiny, a technophile guy with a ray cutter, a gripping device and a fine attitude towards the world. But now your nemesis Big again stole the only heritage your grandpa left you: A nice pair of white, fine rib underpants! And he‘s surely up to no good, why else would he take them to that forsaken desert… Where noone goes and nothing is known about! So load up that selfmade raygun and rope device (snitched from the local hardware store) and take your annoying and jabbering backpack to accompany you. It‘s always been good use to your gramps. Besides, the robot taxi to desert is waiting! Run, jump, drag, shove and laser your way through the ultimatly ancient scenery, gain back those underpants!
\nThis episode contains one level!
\nTiny moves in a completely destructible and physically plausible environment. He‘s equipped with three basic tools to modify his surroundings, as a means to get to otherwise unreachable spots in the game, or slice and dice a level just for fun. He can use his mighty laser to cut and form any object at will. To move objects, Tiny can choose between a grappling hook to pull, and a rocket to push pieces into position. Of course, as the game proceeds, combining your tools gives the player a unique and sandboxy variety of possibilities to solve puzzles.
\nWe created an artistic, very personal and comic-like visual style. To achieve this rather illustrative look, we developed several techniques; Like in a hand-drawn comic picture, the shadows in the game are hatched in pencil-like strokes. As the hatching is based on hand-drawn textures, this adds a more natural and unique feeling to the visuals. Some of the textures were produced in traditional comic manner with ink and pen. To round up the look, we use cel-shading with a fine-tuned shader, which creates an outline as well as crease-lines on both characters and environment.