Hegemony Gold: Wars of Ancient Greece

Size 211.926 MB   0 seeders     Added 2011-06-30 04:16:37

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Theancient Greeks crafted for themselves a world like no other, a worldwhere each city had its own unique , and often fantastic , culture. Fromthe Spartans, a culture built on a foundation of slavery, a culturethat , with no need to earn a living , had dedicated themselves to theideals of physical perfection, and ironically espoused the virtues offreedom; to the Athenians, a nation of unparalleled art and architecture, the likes of which, even today,remainunmatched in originality and richness , a nation whose constitutionafforded democratic power to even the lowest class of citizen; thestories of Greek civilization must have sounded like myth and legend toan outsider.

It was in this environment that the concept ofhegemony was born: the idea that one city-state could assert culturaldominance over the entire Greek world.
Despite the eternal strugglefor dominance between Athens and Sparta, neither of these giants wouldforge a lasting hegemony. It was a goal that would remain unfulfilleduntil Philip of Macedon, king of the relatively unknown nation ofMacedonia, revolutionized Greek warfare and conquered the entireHellenic world, permitting his heir, Alexander the Great, to take theunified army of the Greeks and build an empire so vast that even JuliusCaesar was said to be visibly intimidated by the stories of thisincredible achievement.
This is the world of ancient Greece. A worldof feuding city-states, of heroism and deceit, and of legendary leaders.A world whose monumental legacy would leave our own world foreverchanged. This is the world of Hegemony.

? Experience everyfacet of war: Campaign across a continuous satellite-accurate map ofancient Greece encountering the full range of warfare fromreconnaissance to raids to field battles to mountain blockades.
?Innovative supply system: Siege and starve the enemy by cutting theirsupply lines or burning their crops, all the while building andprotecting your own supply network to support your growing empire. Nowyou can even upgrade supply lines to help you get more food where youneed it.
? Steeped in history: In-game pedia and 200+ historicalobjectives recreate the rise of the Macedonian empire and two newcampaigns where you play as Athens and Sparta in the Peloponnesian War.
?Intuitive and precise controls: Drag, rotate, resize and snap togetherunit formations to precisely control battlefield tactics in paused- orreal-time. Preview all movement paths before you issue your orders andquickly plot waypoints for easy flanking and pincer manoeuvres.
?Zoom seamlessly: Transition smoothly between the detailed 3D world andthe stylized board-game map while maintaining complete control over yourempire.
? Subjugate your enemy: Chase down and capture routed enemyunits to create slave gangs to work your mines or build your forts. Butdont leave them unguarded or they could rebel and wreak havoc in yourempires heartland!
? Conquer the seas: Build a fleet of triremes toprotect your coastlines, raid enemy merchants, or drop an army at yourenemys backdoor.
? Dynamic diplomacy system: Make truces and alliances between factions in the brand new diplomacy system.
?Sandbox mode: Conquer the ancient Greek world as any of the 26 factionsranging from the island of Crete to the mighty Persian empire.
?Deeper tactics: Expanded tactical system puts added focus on flanking,charging, and camping, taking battlefield strategy to a whole new level,and an improved population system emphasizes the significance of eachbattle.

- More special units from the campaigns added to the sandbox.
- New portraits for these units.
- Fixed crash when selecting Arcadian faction in sandbox.
- Fixed rare crash that happened sometimes when issuing a capture command to catapults.
- Fixed rare bug that caused too much garrison damage when a city was resieged.
-Units with new portraits: (text in [square brackets] indicates thecampaign they can be found in, and text in (parentheses) indicates thefaction and city they can be found in in the sandbox; most of thesewerent previously available in the sandbox)
* Hypaspists [Philip] (Macedonia, Pella)
* Nicias [Archidamian] (Athenian Empire, Abderra)
* Amorges Mercenaries [Ionian] (Persian Empire, Miletus)
* Sacred Band [Philip] (Boetian League, Thebes)
* Amphictyonic Brigade [Philip] (Phocian League, Amphissa)
* Agrianians [Philip] (Paeonians, Agrianes)
* Sitacles Cavalry [Archidamian] (Central Odryssians, Sithones)
* Sitacles Peltasts [Archidamian] (Central Odryssians, Sithones)
* Idomeneus [N/A] (Crete, Knosos)
- Bug fix: When clicking on a quest pillar, the quest log should scroll to the quest in question.
- Bug fix: When typing something very long in an input box, the input box should scroll.
- Bug fix: The factions in the sandbox campaign are now sorted properly.
- Bug fix: The AI was controlling a few units in the sandbox that it shouldnt have.
- ships no longer drop their cargo when sunk in rough water
- cargo dropped at sea now fades away the same as land cargo
- removed footstep sounds when ships are moving
- merchants ships are now cached when in rough water so that they take damage properly
- added idle sounds for merchant ships
- switched ship fire sound from campfire to building fire
- added a couple checks to minimize alert sounds during the cutscenes

System requirements:
? Windows XP/Vista/7
? DirectX 9c
? 2.4 GHz
? 1 GB RAM
Hegemony Gold - Wars of Ancient Greece.rar 211.926 MB
READ ME.txt 49 B
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