Size 150.77 MB 0 seeders Added 2011-10-24 02:43:22
Trauma opens with a combination of live-action scenes and montages of images from within the game. A young woman and her passengers enter her vehicle, and she drives off. The car's headlights and taillights are depicted on the street as disembodied beams, and an entanglement of red and white intimates a serious accident. Then: a close-up of a closed eyelid; a shot of her face, covered by a breathing mask; close-ups of X-rays; and other brief images. The game menu then unfolds, and you select one of four vignettes that explore the survivor's dreams as she lays in a hospital bed, each a heavy-handed metaphor for some aspect of her life. A teddy bear crushed under an enormous weight; a ghostly figure rushing away, just out of reach; a lonely path that always ends exactly where it started. The themes are quickly obvious: lost childhood, the never-ending search for parental approval, and the like. You interact with these scenes by clicking on various hot spots within attractive, photorealistic images that give the impression of moving about an actual place. This interaction is similar to how you move about in Myst and its ilk. As you click about, the woman narrates in an affected, emotionless manner; comments on the scenes; and gives you the solution to reach one of the level's four different endings. Photos are scattered about these areas. Some depict moments from the woman's past, while others introduce you to Trauma's single interesting gameplay element: mouse gestures. By swiping the mouse downward, you can zoom out. By swiping it to the right, you move to the node on the right. You also learn vital gestures that let you interact with certain views. One of them allows you to lift heavy objects; another clears underbrush out of your way. There are four such gestures, and each level introduces one of them.
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