Autodesk Maya 2012 With Keygen

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Maya was originally a next-generation animation product under development at Alias Research, Inc. based on code from The Advanced Visualizer, PowerAnimator and Alias Sketch!. The code was ported to IRIX and animation features were added. The codename for this porting project was Maya. Walt Disney Feature Animation collaborated closely with Maya\'s development during its production of Dinosaur.Disney requested that the User interface of the application be customizable so that a personalized workflow could be created. This was a particular influence in the open architecture of Maya, and partly responsible for it becoming so popular in the industry.\r\nAfter Silicon Graphics Inc. acquired both Alias and Wavefront Technologies, Inc., Wavefront\'s next-generation technology (then under development) was merged into Maya. SGI\'s acquisition was a response to Microsoft Corporation acquiring Softimage, Co.. The new wholly owned subsidiary was named \"Alias|Wavefront\".\r\nIn the early days of development, Maya started with Tcl as the scripting language, in order to leverage its similarity to a Unix shell language. But after the merger with Wavefront Sophia, the scripting language in Wavefront\'s Dynamation, was chosen as the basis of MEL (Maya embedded language).\r\nMaya 1.0 was released in February 1998. Following a series of acquisitions, Maya was bought by Autodesk in 2005. Under the name of the new parent company, Maya was renamed Autodesk Maya. However, the name \"Maya\" continues to be the dominant name used for the product.\r\nAwards\r\nOn March 1, 2003, Alias was honored by the Academy of Motion Picture Arts and Sciences with an Academy Award for Technical Achievement for scientific and technical achievement for their development of Maya software.\r\nIn 2005, while working for Alias|Wavefront, Jos Stam shared an Academy Award for Technical Achievement with Edwin Catmull and Tony DeRose for their invention and application of subdivision surfaces.\r\nOn February 8, 2008 Duncan Brinsmead, Jos Stam, Julia Pakalns and Martin Werner received an Academy Award for Technical Achievement for the design and implementation of the Maya Fluid Effects system.\r\nOverview\r\nThe Student Version of Maya comes with a 36 months license.\r\nMaya is an application used to generate 3D assets for use in film, television, game development and architecture. The software was initially released for the IRIX operating system. However, this support was discontinued in August 2006 after the release of version 6.5. Maya was available in both \"Complete\" and \"Unlimited\" editions until August 2008, when it was turned into a single suite.\r\nUsers define a virtual workspace (scene) to implement and edit media of a particular project. Scenes can be saved in a variety of formats, the default being .mb (Maya Binary). Maya exposes a node graph architecture. Scene elements are node-based, each node having its own attributes and customization. As a result, the visual representation of a scene is based entirely on a network of interconnecting nodes, depending on each others information. For the convenience of viewing these networks, there is a dependency and a directed acyclic graph.\r\nUsers who are students or enthusists can download a full educational version from the Autodesk Education community. The Version available at the community are without restrictions (once activated with the product license), except for the watermarks on output renders. It comes with a full 36 months license, which once it expires, users can log in to the community to request for a new 36 months license.\r\nAdditionally, a perpetual student license can be purchased for Maya. This license does not expire and the student version can be upgraded to the commercial version at a significant discount. It can be used even after the student graduates, the only restriction being non commercial use. No watermarks are created during output, making the student version of Maya suitable for portfolio creation. However, files saved with this version are recognized by all versions of Maya as files created by a student version.\r\nComponents\r\nSince its consolidation from two distinct packages, Maya and later contain all the features of the now defunct Unlimited suites.\r\nFluid Effects\r\nA realistic fluid simulator (effective for smoke, fire, clouds and explosions, added in Maya 4.5)\r\nClassic Cloth\r\nCloth simulation to automatically simulate clothing and fabrics moving realistically over an animated character. The Maya Cloth toolset has been upgraded in every version of Maya released after Spider-Man 2. Alias worked with Sony Pictures Imageworks to get Maya Cloth up to scratch for that production, and all those changes have been implemented, although the big studios opted to use third party plugins such as Syflex instead of the (relatively) cumbersome Maya Cloth.\r\nFur\r\nAnimal fur simulation similar to Maya Hair. It can be used to simulate other fur-like objects, such as grass.\r\nHair\r\nA simulator for realistic-looking human hair implemented using curves and Paint Effects. These are also known as dynamic curves.\r\nMaya Live\r\nA set of motion tracking tools for CG matching to clean plate footage.\r\nCloth\r\nAdded in version 8.5, nCloth is the first implementation of Maya Nucleus, Autodesk\'s simulation framework. nCloth gives the artist further control of cloth and material simulations.\r\nParticle\r\nAdded in version 2009, nParticle is addendum to Maya Nucleus toolset. nParticle is for simulating a wide range of complex 3D effects, including liquids, clouds, smoke, spray, and dust.\r\nMatchMover\r\nAdded to Maya 2010, this enables compositing of CGI elements with motion data from video and film sequences.\r\nComposite\r\nAdded to Maya 2010, this was earlier sold as Autodesk Toxik.\r\nCamera Sequencer\r\nAdded in Autodesk Maya 2011, Camera Sequencer is used to layout multiple camera shots and manage them in one animation sequence.\r\nMaya Embedded Language\r\nAlongside its more recognized visual workflow, Maya is equipped with a cross-platform scripting language, called Maya Embedded Language. MEL, is provided for scripting and a means to customize the core functionality of the software, since many of the tools and commands used are written in it. Code can be used to engineer modifications, plug-ins or be injected into runtime. Outside these superficial uses of the language, user interaction is recorded in MEL, allowing even inexperienced users to implement subroutines. Scene information can thus be dumped, extension .ma, editable outside Maya in any text editor.
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