XNA 4 3D Game Development by Example Beginners Guide

Size 58.039 MB   6 seeders     Added 2012-10-04 16:41:54

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Book Description

 Learn the structure of a 3D world and how to implement a variety of 3D techniques including terrain generation and 3D model rendering.
 Build three different types of 3D games step-by-step, including a first-person maze game, a battlefield tank game, and a 3D sidescrolling action game on the surface of Mars.
 Learn to utilize High Level Shader Language (HLSL) to add lighting and multi-texturing effects to your 3D scenes.

What you will learn from this book

 The core concepts of 3D graphics and how XNA describes the 3D world
 Build a 3D maze that the player can explore in search of the mysterious spinning cube
 Create 3D terrain based on a 2D height map image, adding texturing and lighting to the terrain’s surface
 Load, display and animate 3D models
 Build a button-based user interface overlay for your 3D game
 Create a billboard particle system to produce dynamic explosions
 Build a skybox to give your worlds full 3D backgrounds
 Detect collisions between 3D objects and have your game react accordingly
51QHsfgQlzL._SL160_.jpg 6.167 KB
7089EN_Codebundle.zip 47.253 MB
XNA 4 3D Game Development by Example Beginners Guide.epub 6.797 MB
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