Digital Tutors - Asset Workflows for Modular Level Design

Size 3.387 GB   0 seeders     Added 2012-12-09 04:33:05

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Run Time: 4h 3m
Release Date: December 1, 2012
Author: Joshua Kinney
Required Software: Photoshop CS4, 3ds Max 2012
Format: FLV
Resolution: 1280×720
In this series of tutorials, we will discuss the process for creating assets for use in Modular Level Design. We will start off by planning out a texture sheet using reference. In this phase we’ll discuss the importance of building a solid texture sheet that is flexible to accommodate most geometry. After that we will set up our Photoshop document by creating a grid that blocks out our texture space. Then we’ll jump into creating several textures that will be utilized by our modular assets.
After we’ve completed our texture sheet, we’ll jump into creating geometry by making a simple wall and we’ll gradually build up our set by combining and modifying our geometry. Finally, we’ll end the tutorial by testing our assets in a game engine.		
Digital Tutors - Asset Workflows for Modular Level Design.rar 3.387 GB
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