Mortal Kombat Trilogy

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							Developer: Point of View, Inc. (Saturn, PC)Publisher: GT Interactive (PC and European releases)Platform: PlayStation, Nintendo 64, Sega Saturn, PC, Game.com, R-ZoneDesigner: Ed Boon and John TobiasRelease date: 31 August 1997 (PC)Series: Mortal KombatGenre: Fighting gameMode: Up to 2 players simultaneously (8 on N64)Media/distribution: CD-ROM, ROM cartridgeAbout:Cast and characters
Character select screen from the PC version of the game
 Along with the UMK3 roster, MKT adds Baraka, and Raiden as they appeared in MKII. In addition to both characters gaining one new special move each, both characters have brand new sprites for running and standing falls as well as combos and (as well as anyone not featured in the 3rd games) new portraits for the V.S. screen (these animation types weren't introduced until Mortal Kombat 3). Johnny Cage played by a new actor was also re-introduced as well. He retains all of his regular moves from MKII except for the Split Punch, which had to be excluded since none of the characters from MK3/UMK3 had "reaction" sprites for this particular move. Bosses Goro, Kintaro, Motaro and Shao Kahn, are also now playable from the start.
 The PlayStation (PSX), Sega Saturn, and PC versions also contain alternate versions of Jax, Kung Lao, Kano and Raiden as they appeared in the first or second game, as they were the only actors who returned as special characters in the game; Ho Sung Pak (Liu Kang), Philip Ahn (Shang Tsung), Elizabeth Malecki (Sonya Blade), Katalin Zamiar (Kitana/Mileena/Jade) and Dan Pesina (Johnny Cage and Scorpion/Sub-Zero/Reptile/Smoke) left Midway prior to the production of MK3 due to royalty disputes. Johnny Cage is the only character to have all new sprites for this game; his new sprites are that of Chris Alexander. Pesina is the actor for the sprites used during Raiden's gameplay, but Sal Divita is used for the versus screen picture. In addition, new sprites were created to show MKII Raiden and Baraka running and falling from a standing position. New frames were also created for the original Kano to replace the old frames used for his victory stance and heart rip Fatality by modifying Kano's MK3 sprites.
A new secret character appears, as well. This character, known as Chameleon, rapidly switches between all the male ninjas (Classic Sub-Zero, Scorpion, Noob Saibot, Human Smoke, Rain, Reptile, and Ermac) during combat. He is similar to the original Mortal Kombat version of Reptile, but Chameleon changes his color, not just his stance. This character is playable by performing a special button combination.Gameplay
Raiden from MK 1 battles the Mortal Kombat Trilogy version of Johnny Cage in MK II's armory stage. The HUD is from MK3/UMK3 and the aggressor bar is exclusive to MKT.
Mortal Kombat Trilogy introduces the Aggressor bar, which fills as the combatants fight (twice as much if the opponent is blocking). When the bar fills, the character becomes much faster and stronger for a short period of time.
A finishing move known as a Brutality is featured in this game: it requires the player to perform an 11-button combo which causes their opponent to explode. (Brutalities were also added to the Mega Drive/Genesis and SNES ports of UMK3.) All of the arenas that featured a Stage Fatality are featured in this game with their respective Fatalities except The Pit II. This arena's Stage Fatality had to be omitted as no MK3 characters had the unique sprites for falling off the bridge.
Many of the characters have brand new special moves and finishing moves. Several have unused special moves never implemented in previous games which made their first official appearance in Mortal Kombat Trilogy. These special moves include MK1 Kano's Spinning Blade move, MKII Kung Lao's Air Torpedo, Goro's Spinning Punch move, Raiden's Lightning that shoots from behind the opponent, and Baraka's Blade Spin move. In addition, Shao Kahn has a throw move and a grab and punch move that is exclusive to this game, and Motaro has added an overhead toss to his arsenal.
 All of the battle arenas that has been featured in MKII, MK3, and UMK3 makes an appearance in MKT, however only four backgrounds from the first Mortal Kombat make it into this game (Courtyard, Goro's Lair, The Pit, and The Pit Bottom). The PC, PSX, and Saturn versions only lack The Hidden Portal and Noob Saibot's Dorfen from MK3, while the Nintendo 64 version lacks Kahn's Arena and The Bank from MK2 and MK3, respectively. In some of the Kombat Zones a character can be uppercutted into different backgrounds: The Subway → The Street, The Bank → The Rooftop (only in the PC, PS and Saturn versions), The Soul Chamber → The Balcony, Scorpion's Lair → Kahn's Kave, Goro's Lair → The Armory → Kombat Tomb (N64 exclusive).Development
 Most of the background music tracks remain intact from MKII and MK3, especially for the CD-ROM versions of the game. In all versions of the game, many of the songs do not match their respective arenas when compared to their original arcade counterparts. In all versions of MKT, none of the music appears from the original Mortal Kombat game. All of the CD-ROM games read the background music directly from the CD providing high-quality CD sound. Unfortunately, they lack all song endings as well as all of the music loops used when "Finish Him/Her" appears during a matches finale. All of the music taken from MK3 on the CD-ROM MKT games is noticeably slowed down in both speed and pitch. When these particular songs were converted to MKT's Red Book CD-DA quality, they were downsampled from 48 kHz to 44.1 kHz without resampling them to maintain the original tempo and pitch in the PC, PSX and Saturn versions.Orginal System Requirements:
 Penium II 60 MHz CPU
 16 MB RAM
 80 MB HDD
 2 MB VGA
 4x CD-ROMREPACK - System Requirements:
 1. CPU 1.0 GHz
 2. RAM 64 Mb
 3. HDD 35 MbInterface:
1. EnglishInstallation instruction:
 1. Burn to CD/DVD or mount using a virtual drive (Alcohol 52% or Daemon Tools)
 2. Install Game
 3. Play
						
Mortal Kombat Trilogy/Mortal_Kombat_Trilogy.iso 55.353 MB
Mortal Kombat Trilogy/ReadMe.txt 369 B
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