Digital - Tutors Environment Modeling Concepts in 3ds Max

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							In this series of 3ds Max tutorials, we will discuss the concepts, techniques, and tools involved in modeling props, environments, and sets.
When building computer generated models for games, film, or broadcast, believable environments, props, and sets are a vital component. The environment sets the stage for the story to play out and can be comprised of hundreds of assets organized into multiple set pieces. Props and environment models are more forgiving regarding their topology because they rarely need to deform. They do present their own challenges however. In this course we will talk about some of those specific challenges environment modelers will face as they start out.
We'll talk about different modeling methods and how our approach to smoothing the models affects the workflow we use. We'll also talk about cleaning our assets and creating an organized hierarchy within our scenes. We'll also cover some modeling tips like using modifiers or breaking down repeated objects into manageable sections.
In the end you'll have a head start on creating and dressing your own environment models and sets.
Environment Modeling Concepts in 3ds Max contents:
1. Introduction and project overview
2. Setting scale
3. Box modeling techniques without smoothing
4. Box modeling techniques with smoothing
5. Modeling objects using Splines
6. Using modifiers
7. Modeling with repeated shapes
8. Attaching and detaching geometry
9. Solving difficult shapes in geometry
10. Scene organization and hierarchy
11. Reusing geometry
12. Creating wires, hoses, and pipes
13. Creative duplication
14. Set dressing concepts
						
Digital - Tutors Environment Modeling Concepts in 3ds Max/1. Introduction and project overview.flv 8.623 MB
Digital - Tutors Environment Modeling Concepts in 3ds Max/10. Scene organization and hierarchy.flv 67.919 MB
Digital - Tutors Environment Modeling Concepts in 3ds Max/11. Reusing geometry.flv 65.071 MB
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