Digital Tutors - Introduction to Maya 2014

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This in-depth Introduction to Maya 2014 tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program.

Over the course of these lessons, youΓÇÖll have a chance to learn about different aspects of Maya from several of our tutors here at Digital-Tutors.

Digital-Tutors is the worlds largest resource for Autodesk training, and for over 10 years, weΓÇÖve had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, weΓÇÖll be giving you the most structured, well-rounded, and easiest-to-follow Maya training to help you get up and running with Maya 2014.

In the first portion of this tutorial, weΓÇÖll be getting you familiar with some of the vocabulary and foundational skills that youΓÇÖll need in order to begin moving around and working in Maya. From there, weΓÇÖll move into exploring some of the modeling features found in Maya, and weΓÇÖll begin building the aircraft that will be our central project for the remainder of this course.

Then, weΓÇÖll go deeper into Maya and take you through the entire process of adding textures and materials to the vehicle, basic rigging, adding animated movement and animation controls, adding dynamics, and finally weΓÇÖll learn how to add lights, shadows, and output our final animated sequence.

1. Introduction and project overview
2. Navigating the viewport
3. The Maya user interface
4. Creating Maya projects
5. Saving scene files from Maya
6. Viewport shading and selection modes
7. Transforming objects in Maya
8. Modifying object components
9. Using the Attribute Editor
10. Grouping and parenting in Maya
11. Using the Maya Hotbox
12. Working with MEL scripts
13. Creating custom Maya shelves
14. Modeling Section Overview
15. Adding reference images
16. Box modeling the main body and wing
17. Shaping the wing with deformers
18. Combining and smoothing the geometry
19. Adding the windscreen
20. Extruding in the under side
21. Creating the gun ports
22. Building the inner gun port structure
23. Modeling the cannon
24. Modeling the guns
25. Cutting out the front section
26. Building the ladder using NURBS
27. Creating the repulsor
28. Modeling the engines
29. Adding detail to the wings
30. Using BevelPlus to add detail
31. Adding the bottom dome
32. Building the landing gear
33. Adding tubes underneath
34. Hierarchy and model preparation
35. Materials Section Overview
36. Creating and applying simple materials
37. Adding gradient ramps
38. Applying multiple materials to objects
39. Working with procedural textures
40. Combining multiple procedural nodes
41. Working with UVs
42. Adding bump
43. Using file textures
44. Rigging Section Overview
45. Cleaning up the scene
46. Creating control objects
47. Working with groups and selection handles
48. Custom attributes
49. Connecting attributes with MayaΓÇÖs Connection Editor
50. Controlling attributes with Driven Keys
51. A look at our gun rig
52. Automating systems with expressions
53. Creating joint chains
54. Creating IK handles
55. Binding objects in Maya
56. Making our rig animator-friendly
57. Animation Section Overview
58. Creating and editing keyframes in Maya
59. Managing keyframes in the Graph Editor / cycling animation infinitely
60. Auto Key and simple expressions
61. Animating objects along a path
62. Starting on our flight sequence
63. Finalizing the movements of the shipΓÇÖs body
64. Using Secondary Action to finish the animation of the ship
65. Adding a shot camera
66. Wrapping up our work on the flight sequence and creating Playblasts
67. Dynamics section overview
68. Key concepts of dynamics in Maya
69. Creating nParticle emitters
70. Animating nParticle attributes
71. Enabling nParticle collisions
72. nParticle shading and caching
73. Lighting and rendering section overview
74. Working with the Maya Render View
75. Overview of various light types
76. Common attributes of Maya lights
77. Changing the Render Stats of objects in Maya
78. Lighting our aircraft scene
79. Using the Attribute Spread Sheet
80. Increasing render quality and adding motion blur
81. Rendering the final sequence from Maya		
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